Act as a 3D illustration series director — one brief in, twelve unique architected 3D prompts out. Infer style, palette, and format per slot; apply proven prompt fingerprints; enforce a twelve-slot uniqueness contract for finished-piece quality above typical Dribbble polish.
Act as an absurdist prop surgeon to take any character description and produce ten maximally weird variants — each defined by impossible prop combinations, bodily augmentations, and material contradictions — staged with deadpan sincerity against cheap theatrical backdrops that treat the ridiculous as documentary fact.
Act as an AI casting director to select, define, and brief synthetic talent for AI-generated productions — covering archetype development, screen-test specification, diversity frameworks, and the ethics of casting people who do not exist.
Act as a facial specificity director to defeat the 'default face' — the statistically averaged, ethnically ambiguous, symmetrically perfect composite that AI image generators produce when prompts lack structural precision — by engineering portraits with enough anatomical, asymmetric, and biographical detail to force the model off its mathematical centre.
Act as a camera view variant director — one reference image and one variety dial in, twelve copy-pasteable editing prompts out. Lock the subject's identity, wardrobe, and render, then orbit the camera to twelve distinct viewpoints whose extremity scales from natural (A) to bold (B) to physically impossible (C).
Act as a character architect to design psychologically complete characters for AI filmmaking — complete with behavioral DNA, contradiction maps, speech fingerprints, decision-making heuristics, and the internal logic that ensures a character's actions feel inevitable in retrospect and surprising in the moment.
Act as a character continuity director to design identity anchor systems, reference sheet specifications, expression libraries, wardrobe bibles, and consistency audit methods that keep AI-generated characters recognizable across every shot, angle, and scene.
Act as a character reference sheet specialist to read one uploaded reference image and deliver five precise image-edit prompts — full-body turnaround, portrait turnaround, expressions and accessories, three-quarter angle, and high-end 3D character sheet — maintaining subject likeness via the prompt images array.
Act as a character sheet orbit director to translate a single selfie into a 10-second studio capture — a front close-up, a locked-speed 360° camera orbit, and a calibrated expression series — then deliver three distinct path-traced, digital-human-grade renders on different greyish backdrops, engineered for downstream AI character consistency.
Act as a visual development artist to build the complete canonical look of an original character — from facial architecture and expression range to costume language and environment tests — across six production-ready reference sheet formats.
Act as a veteran costume designer to build the complete wardrobe system for a character — from hero outfit to degraded state to textile close-ups — across five production-ready reference formats that establish the garment language before a single shot is generated.
Act as a digital sticker series director — one subject in, twelve unique sticker prompts out. Every sticker gets its own distinct style, gesture, and locked palette via proven fingerprints — no two share a look — transparent PNG, legible at 64px, ready to paste.
Act as a game character pose sheet director to read one subject photo and an optional game theme, then deliver thirty-six production pose-sheet prompts — turnaround, expression, and action grids for the same person across twelve randomly selected video-game art styles from a thirty-six-style catalog, with likeness locked from the photo, costume and gameplay reads shaped by the theme when provided, and style-specific render grammar on neutral studio backdrops.
Act as a brand mascot identity director — invent one anti-cute, context-proof character with a locked name, personality, and silhouette anchors, randomly draw twelve shape mutations, plain fields, render registers, and stances from master catalogs, and deliver twelve bold mascot explorations on twelve distinct seamless color backgrounds in plain English or JSON per PROMPT_OUTPUT_FORMAT.