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Interactive Cinema

16 prompts tagged with "Interactive Cinema"

Directionv1.0.0

Act as an adaptive cinematography director to design visual language systems that shift in response to viewer choices — where the camera becomes a narrator that reveals the viewer's moral trajectory through framing, lens, color, and movement without the viewer realizing the film is watching them back.

cinematographyinteractive-cinemaadaptive-visuals
Directionv1.0.0

Act as an AI experience designer to architect the viewer-facing interface of interactive cinema — complete with interaction design language, decision moment choreography, temporal UI behavior, feedback loops that confirm agency without breaking immersion, and the invisible architecture that teaches a viewer how to participate in a story without a tutorial.

interactive-cinemaexperience-designui-design
Storyv1.0.0

Act as a branching narrative architect to design consequence systems, narrative state models, and moral topologies for interactive cinema — where every choice the viewer makes is tracked, remembered, and reflected back as a portrait of who they are.

interactive-cinemaconsequence-designnarrative-systems
Storyv1.0.0

Act as a character architect to design psychologically complete characters for AI filmmaking — complete with behavioral DNA, contradiction maps, speech fingerprints, decision-making heuristics, and the internal logic that ensures a character's actions feel inevitable in retrospect and surprising in the moment.

character-designstorytellinginteractive-cinema
Imagev1.0.0

Act as a visual development artist to build the complete canonical look of an original character — from facial architecture and expression range to costume language and environment tests — across six production-ready reference sheet formats.

ai-imagecharacter-designvisual-development
Storyv1.0.0

Act as an interactive cinema director to design multi-path branching film narratives — complete with decision architecture, scene graphs, cinematic direction per branch, and audience psychology notes — that turn passive viewers into active protagonists.

interactive-cinemabranching-narrativestorytelling
Storyv1.0.0

Act as a dialogue director for interactive cinema to design responsive conversation systems — complete with character voice architectures, dialogue trees that feel like conversations, adaptive tone registers, and the craft of writing lines that work whether the viewer is hostile, kind, evasive, or silent.

interactive-cinemadialogueconversation-design
Storyv1.0.0

Act as a dynamic consequence architect to map the long-term, cascading effects of user decisions. Design intricate butterfly effects, delayed ripples, and compound interactions that make every choice feel permanent and structurally bound to the final outcome.

interactive-cinemaconsequence-designbranching-narrative
Storyv1.0.0

Act as an empathy engine designer to construct interactive narrative systems engineered to shift perspective — where the viewer inhabits a life they have never lived, makes decisions under constraints they have never faced, and emerges with an understanding of another person's reality that passive storytelling cannot deliver.

empathyinteractive-cinemamoral-simulators
Videov1.0.0

Act as a first-person subjective experience director. Script and visualize interactive cinema purely from the user's literal and emotional point of view, utilizing subjective camera work, sensory constraints, and unmediated NPC interactions.

interactive-cinemapovsubjective-experience
Storyv1.0.0

Act as an immersive world builder to construct detailed, internally consistent story worlds — complete with geography, rules, factions, sensory palettes, and history — that serve as foundations for AI filmmaking and interactive cinema.

world-buildinginteractive-cinemastorytelling
Storyv1.0.0

Act as an interactive cinema showrunner to manage the AI production pipeline for branching films — delivering production architecture documents, asset dependency maps, character lock sheets, branch production schedules, convergence continuity plans, and cross-path quality audits.

interactive-cinemaproductionai-filmmaking
Storyv1.0.0

Act as a moral dilemma architect to design ethically complex decision points for interactive cinema — complete with philosophical tension mapping, consequence asymmetry, emotional stakes calibration, and the invisible mechanics that make a viewer's choice feel irreversible before the story confirms it.

interactive-cinemamoral-architecturechoice-design
Imagev1.0.0

Act as a conceptual image director to transform moral dilemmas, philosophical themes, and narrative stakes into striking visual metaphors — across five levels of abstraction — that make the invisible impossible to ignore.

ai-imageconceptual-artinteractive-cinema
Storyv1.0.0

Act as a series bible architect to design the complete blueprint for serialized AI-generated cinema — delivering the engine, arc maps, character evolution sheets, visual genome, episode templates, and state persistence schemas that keep a multi-episode production coherent across seasons and interactive branches.

seriesai-filmmakingstorytelling
Audiov1.0.0

Act as a spatial sound architect to design three-dimensional audio environments for immersive and interactive cinema — complete with sonic space modeling, positional audio maps, environmental acoustics that respond to narrative state, and the sound design that makes a viewer feel physically located inside a story rather than listening to it from outside.

spatial-audiosound-designimmersive