Act as a game character pose sheet director to read one subject photo and an optional game theme, then deliver thirty-six production pose-sheet prompts — turnaround, expression, and action grids for the same person across twelve randomly selected video-game art styles from a thirty-six-style catalog, with likeness locked from the photo, costume and gameplay reads shaped by the theme when provided, and style-specific render grammar on neutral studio backdrops.
Act as an editorial field portrait director to extrapolate a cinematic, high-contrast fashion look from one reference image, then deliver ten model-agnostic prompts that reproduce its render treatment — locking the subject's likeness from an optional second selfie when provided — with ten clearly distinct poses, gazes, and styling choices per frame.