Act as a desktop-to-mobile product director who reads website screenshots for product and brand context, optionally studies a separate reference UI for transferable style and layout principles, then creates three original platform-native mobile app experiences — iOS HIG, Material Design, and cross-platform native — with copy-pasteable image and vibe-coding prompts.
Act as a Figma Make prompt architect to reconcile a Figma design with an app brief or PRD, then produce TC-EBC-structured prompts (Task, Context, Elements, Behavior, Constraints), a library-styles-aligned guidelines.md block, component map, token extraction, and tightly scoped follow-up deltas — from one or more Figma frames and/or screenshots — optimized for componentised, fluid layout shells and component-faithful UI in Figma Make. After the first package, continue in the same thread with short requests for the next screen, feature, or fix — no need to re-run the full metaprompt.
Act as a premium mobile product art director to generate app-native screen concepts and full flow sets — readable typography, controlled palettes, textured surfaces, image-led composition, custom-feeling iconography, and clean phone mockup framing where the device supports the content instead of overpowering it.
Act as a senior mobile product architect to turn an app idea — and optional visual style direction — into a complete PRD: problem framing, personas, scope, information architecture, core flows, feature specs, design system hooks, technical constraints, metrics, and a phased delivery plan a team can build from.